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Wow!

Play this game!

Great pixel art, characters, magic, music, secrets, bosses and flow of gameplay.

I had a great time, beat it on Hard in about 4hrs and it brought me back to the days of lovely, cozy Game Boy games that feel good but are no pushover.

The sign of a great game is when you Game Over but want to keep going and this game has a great system for being strategic with your health/items so that you can continue even when it seems all is lost.

Beating the game with my last character on my last hit felt SO good.

Great job Michirin and thank you for your game <3

Thank you very much!
I'm glad you enjoyed it that much ^^

This game could've run perfectly on a real Gameboy Color!

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Yeah, it could, and I'd love to see it running on it myself, but I don't have what it takes to port it myself.

Just learned about this.


Would be cool if you'd be able to make a digital manual. to go with it.

ooo this kinda reminds me of when i had some vague ideas for an Ojamajo Doremi game on GBC

Oh this looks REALLY GOOD

Thank you!

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I played the demo version!
Starting with Kirari's cute smile and the fun music on the title screen, the game progresses along the way, defeating enemies and finding treasure chests, and then the boss battle and the conversation events that follow.
I was surprised that not only the art, but also the music was created by myself. I really like it!
Also, the camera movement was a bit intense and I felt a little bit drunk. However, when I watched a video of myself playing the game later in a slightly smaller window than when I played it, it didn't bother me at all, so maybe it depends on the window size.
I plan to buy and play the full version in the future, nya~!

PS. Your icon (the cutest!) ) has the Hanazono Shuka flavor of Pripara, and furthermore, I felt it had Mirei's pop ribbon on it, so I looked it up and noticed that you were writing Pripara fan art. I will continue to support your activities.

Thank you very much for playing and streaming!

I watched it, it was really fun!

I belatedly bought kira kira magical stars and played and cleared it!
All the characters were cute and unique, the various stages were equally unique, and the music was great!
The boss battles were fun with all kinds of gimmicks, and of course, it was kind of fun to go through the stages, defeating enemies along the way.
My favorite characters are Kirari and Anya. 
I really like Kirari's robe and the way her hair curls inward and sways with the dots!
I like the way Anya talks! Now I'm going to open up Anya first, and attack all the stages with Anya and enjoy the conversations, meow~

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Thank you very much! Glad you enjoyed it!

Just finished the game (on hard mode, no less!)

Once again, another great entry from ya, your games continue to improve!  ^_^

I gotta say, it was quite interesting seeing the sprites from Aku Manor reused in a different perspective.  Literally.

(Side note, I can't help but wanna think that Kirari is the witch from Unwieldy Magic, lol)

Congrats on finishing it! Glad you enjoyed it ^^
And yeah, I have reused monster designs from previous games cuz, well, why not? They're my own designs after all!
And yeah, Kirari's design is based on that, you can think of the Unwieldy Wand witch's design as a prototype for Kirari's

I saw the demo on my feed and had to try it.

This game got my attention and I down for games like this.

Glad you like it! I watched the whole video, you did pretty well! ^^
Even found the health upgrade :3c

Ty, Some times its good to go off the beaten path

I have been trying to encourage more magical girl games in the AAA space in Japan, and am more than happy to support projects like this. I hope you continue to create projects like this, and would love the chance to learn more about your work sometime. Keep up the fantastic effort!

Thank you!

Nice work getting the look down. Especially as I develop GBC games. This looks darn close to a real one. Congrats on all that you've done

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Thank you very much!

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early 2000s OVA designs, truly a scholar's choice

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I wanted this game to look like something that could have actually been released in 2000 on the GBC, looks like I managed to get that point across.